Quake 3 *.BSP File Format...

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1 comment, last by iNsAn1tY 22 years, 2 months ago
I would like to learn how Quake III''s BSP file format works, and was wondering if anyone could point me in the direction of an in-depth tutorial on the subject. I have been able to find the file format specification, but nothing on how to use the information inside such a file. In my game engine, I use my native *.iMAP file format, but would like the ability to load in Quake III *.BSP files, partially as a matter of convenience, and partially to see how they work, how they are made and rendered, as I''m curious and want to learn in order to improve my engine. Thanks to anyone who can provide some info... iNsAn1tY - the place where imagination and the real world merge... Try http://uk.geocities.com/mentalmantle - Now updated!
My opinion is a recombination and regurgitation of the opinions of those around me. I bring nothing new to the table, and as such, can be safely ignored.[ Useful things - Firefox | GLee | Boost | DevIL ]
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You haven''t done any searching on the forums, have you? (not to be rude or anything)

http://www.gamedev.net/community/forums/topic.asp?topic_id=77351


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Thanks. I''ll get myself a *.BSP map (maybe the Team Arena Demo level, as my Quake III disc seems to have gone walkabout), and render the polygons using something simple to start with, probably just the triangles, with a random colour, or something, then move on to the textures and lightmaps...

iNsAn1tY - the place where imagination and the real world merge...
Try http://uk.geocities.com/mentalmantle - Now updated!
My opinion is a recombination and regurgitation of the opinions of those around me. I bring nothing new to the table, and as such, can be safely ignored.[ Useful things - Firefox | GLee | Boost | DevIL ]

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