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Do00d

MD2's and vertex simming¿¿¿ is it meant to happen?

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umm yeh waht the title says my question is that ive used Trent''s (i hope i spellt it right +D ) model loader for md2s and extended it to have interpolation now is it because the interplation from x1 to x2 y1 to y2 etc that causes my models to look like goo when moving or is it coz md2''s store tehir verts as bytes and then they have to be converted later on ? help

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I believe it''s because of the way Md2''s (and quake 1 MDLs too) store their vertexes as bytes. If you play Quake and Quake2, you''ll notice the jelly effect.
It''s also possible that the jelly effect comes from the fact that the animation is achieved through the use of multiple "frames" of the model in different poses, and that the vertexes seem to "wobble" frme to frame because they are placed by hand, and not by mathematical calculation.

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the way that things have come to be.
Desensitized to everything.
What became of subtlety?
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hmmm
i c
looks like ill have to make me own exporter for me own format then
this ought to be interesting
thanx

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