DirectDraw in DX8?
From what I''ve heard, DirectDraw was taken out of the DirectX8 SDK. If I still wanted to use DirectDraw functionality, is that part of Direct3D now, or would I have to use the DirectX7 libraries? Thanks.
(This question is beginning to occur as much as OGL vs. DX)There are many topics concerning this, so go to search, on the top right, and try to find them. I went and searched for you (since you''re new) for a topic I remembered seeing a few days ago:
RIP DirectDraw was the title. Hope that helps.
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Simple DirectMedia Layer:
Main Site - (www.libsdl.org)
Cone3D Tutorials- (cone3D.gamedev.net)
GameDev.net''s Tutorials - (Here)
OpenGL:
Main Site - (www.opengl.org)
NeHe Tutorials - (nehe.gamedev.net)
Online Books - (Red Book) (Blue Book)
RIP DirectDraw was the title. Hope that helps.
------------------------------
Simple DirectMedia Layer:
Main Site - (www.libsdl.org)
Cone3D Tutorials- (cone3D.gamedev.net)
GameDev.net''s Tutorials - (Here)
OpenGL:
Main Site - (www.opengl.org)
NeHe Tutorials - (nehe.gamedev.net)
Online Books - (Red Book) (Blue Book)
<a href="http://www.gamedev.net/community/forums/search.asp">Click here to find the answer.</a>
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