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Best OS for game programing?

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Guest Anonymous Poster
Windows in general is a piece of something you pooh after you peeh.

Stick to RAW hardware.

Everybodywantssome

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Windows 2000 is the only bearable version of Windows to use for development. For games, *nix is also great--it''s perfectly stable, and cross platform libraries like SDL (which is very mature) work just as well on Windows as they do on *nix, so the Win32 version of you game only requires a recompile.

Oh yes, one more thing--visual tools like Visual Studio are great for certain types of development, but generally the Unix style of editor (vi[m]/emacs/xemacs) and command-line tools is much more effecient, if you bother to learn to use the tools correctly. This doesn''t apply to GUI development, of course.

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quote:

but generally the Unix style of editor (vi[m]/emacs/xemacs) and command-line tools is much more effecient



Can you qualify "efficient", since it''s been shown over and over again that your statement is not correct.

Take care,
Bill

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I believe jonnyfish is mentally substituting the word efficient(actually he misspelled it effecient) for l33t.

Once there was a time when all people believed in God and the church ruled. This time is called the Dark Ages.

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Guest Anonymous Poster
Well, I think Win XP is now the best tool for a game programmer.
It''s quite stable! And we can get all the right tools for it.

For example, is there something better than borland c++ builder for development?? Having the powerfull directX??
I also do some programming in Linux... So i do know what I''m saying.

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You will want to target Windows users. For this reason, it only makes sense to use a Windows compiler with Windows API documentation, and to debug the thing on a Windows machine.

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quote:
Original post by jonnyfish
Windows 2000 is the only bearable version of Windows to use for development. For games, *nix is also great--it's perfectly stable, and cross platform libraries like SDL (which is very mature) work just as well on Windows as they do on *nix, so the Win32 version of you game only requires a recompile.



That's correct. SDL is great in my opinion. I run Windows 2000 and I'm using SDL for my game, and one of the programmers working with me uses Linux. Yet we can share code without much of a problem besides some compiler specific issues, which have nothing to do with SDL.

One note on Linux though, KDevelop is extremely buggy from what I have seen. And Visual C++ hasn't given me any problems all the time that I've used it.

Edited by - Supernova on February 3, 2002 6:27:24 PM

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