Best OS for game programing?
I think most serious people use Windows 2000. That will probably gradually change to xp pro.
Take care,
Bill
Take care,
Bill
Windows in general is a piece of something you pooh after you peeh.
Stick to RAW hardware.
Everybodywantssome
Stick to RAW hardware.
Everybodywantssome
Windows 2000 is the only bearable version of Windows to use for development. For games, *nix is also great--it''s perfectly stable, and cross platform libraries like SDL (which is very mature) work just as well on Windows as they do on *nix, so the Win32 version of you game only requires a recompile.
Oh yes, one more thing--visual tools like Visual Studio are great for certain types of development, but generally the Unix style of editor (vi[m]/emacs/xemacs) and command-line tools is much more effecient, if you bother to learn to use the tools correctly. This doesn''t apply to GUI development, of course.
Oh yes, one more thing--visual tools like Visual Studio are great for certain types of development, but generally the Unix style of editor (vi[m]/emacs/xemacs) and command-line tools is much more effecient, if you bother to learn to use the tools correctly. This doesn''t apply to GUI development, of course.
quote:
but generally the Unix style of editor (vi[m]/emacs/xemacs) and command-line tools is much more effecient
Can you qualify "efficient", since it''s been shown over and over again that your statement is not correct.
Take care,
Bill
I believe jonnyfish is mentally substituting the word efficient(actually he misspelled it effecient) for l33t.
Once there was a time when all people believed in God and the church ruled. This time is called the Dark Ages.
Once there was a time when all people believed in God and the church ruled. This time is called the Dark Ages.
Well, I think Win XP is now the best tool for a game programmer.
It''s quite stable! And we can get all the right tools for it.
For example, is there something better than borland c++ builder for development?? Having the powerfull directX??
I also do some programming in Linux... So i do know what I''m saying.
It''s quite stable! And we can get all the right tools for it.
For example, is there something better than borland c++ builder for development?? Having the powerfull directX??
I also do some programming in Linux... So i do know what I''m saying.
You will want to target Windows users. For this reason, it only makes sense to use a Windows compiler with Windows API documentation, and to debug the thing on a Windows machine.
quote:Original post by jonnyfish
Windows 2000 is the only bearable version of Windows to use for development. For games, *nix is also great--it's perfectly stable, and cross platform libraries like SDL (which is very mature) work just as well on Windows as they do on *nix, so the Win32 version of you game only requires a recompile.
That's correct. SDL is great in my opinion. I run Windows 2000 and I'm using SDL for my game, and one of the programmers working with me uses Linux. Yet we can share code without much of a problem besides some compiler specific issues, which have nothing to do with SDL.
One note on Linux though, KDevelop is extremely buggy from what I have seen. And Visual C++ hasn't given me any problems all the time that I've used it.
Edited by - Supernova on February 3, 2002 6:27:24 PM
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