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Lanman

HW T&L ?

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Do you know how to use hw T&L in OpenGL api ? Is it possible ? I haven''t seen any game in OpenGL using hw T&L...If you know how or if you know about good site with tutor or sample code let me know...thanx !

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OpenGL uses T&L automatically if it''s available. So, if you have a T&L card every OpenGL game is using it. OpenGL was designed to run almost completely in hardware, so it''s only natural .

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In general, stick all your vertices in vertex arrays and you''ll be fine.

Many repeated calls to glVertex3f and it''s friends are to be avoided, although that''s fine for GUI code.

- Pete

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