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Articles or Tutorials on Matrix Stacks?

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Anyone have any pointers to tutorials or articles on using matrix stacks in DX8? I am trying to port some OpenGL code that does a lot of pushing and popping. I''ve done a little bit of searching but no luck so far... Matt

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Fairly easy. Create a stack, push and pop much like OpenGL. Try it out and respond back with specific problems.

The only real difference is that you still need to pass the top of the stack to the device. It is not directly tied to the device like OpenGL.

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