• Advertisement


This topic is now archived and is closed to further replies.

Carmack's reversed Problem

This topic is 5889 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a problem with "Carmack''s reversed" Stencil Shadow.Is It correct way??? code: //Set Stencil buffer // glDepthMask(GL_FALSE); glEnable(GL_STENCIL_TEST); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glStencilFunc(GL_ALWAYS,0,0xFFFFFFFFL); //**********************// glStencilOp(GL_KEEP,GL_INCR,GL_KEEP); glCullFace(GL_FRONT); drawShadowVolume(); //**********************// glStencilOp(GL_KEEP,GL_DECR,GL_KEEP); glCullFace(GL_BACK); drawShadowVolume(); //***********Draw panel*************// glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE ); glColor4f(0.0f,0.0f,0.0f,0.5f); glEnable( GL_BLEND ); glDisable(GL_CULL_FACE); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glStencilFunc( GL_NOTEQUAL, 0, 0xFFFFFFFFL); glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP ); Thanks in Advance;

Share this post

Link to post
Share on other sites

  • Advertisement