Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


2 questions

This topic is 6105 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

OK I have two questions (1) A lot of people have asked me this question .How do you define an "Game Engine" or simple a "3D Game Engine" , I mean the actual definition of it. (2) Which book is better than the other For the moment I can afford to buy only one of the two I am trying to make a 3D game engine Using OPenGL and GLut i) "OPenGL Game Programming Book" ii) "3D Game Engine"

Share this post

Link to post
Share on other sites

For what its worth:

The word ''engine'' usually implies a framework or library that provides a core set of useful functions.

A game engine is the core code that makes the game environment work. It is usually whats left when you take away the plot

A 3D engine is the core code that makes a 3D environment work. Most 3D game engines will contain a 3D engine.

Get the OpenGL game programming book from NeHe''s store. Its really good. Also read the ''Red'' and ''Blue'' OpenGL books (they are online, see NeHe''s Links)



Share this post

Link to post
Share on other sites
I''d say go with OpenGL Game Programming. There''s a link to the Red and Blue books in my profile signature (below post), you should really read them!

Simple DirectMedia Layer:

Main Site - (www.libsdl.org)
Cone3D Tutorials- (cone3D.gamedev.net)
GameDev.net''s Tutorials - (Here)


Main Site - (www.opengl.org)
NeHe Tutorials - (nehe.gamedev.net)
Online Books - (Red Book) (Blue Book)

Share this post

Link to post
Share on other sites
If your starting out and dont already know win32, use GLUT no matter what anyone tells you. Trust me that you dont want to try and learn both at the same time.

Or you could use my GLH library


Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!