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Muksitul

2 questions

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OK I have two questions (1) A lot of people have asked me this question .How do you define an "Game Engine" or simple a "3D Game Engine" , I mean the actual definition of it. (2) Which book is better than the other For the moment I can afford to buy only one of the two I am trying to make a 3D game engine Using OPenGL and GLut i) "OPenGL Game Programming Book" ii) "3D Game Engine"

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For what its worth:

1)
The word ''engine'' usually implies a framework or library that provides a core set of useful functions.

A game engine is the core code that makes the game environment work. It is usually whats left when you take away the plot

A 3D engine is the core code that makes a 3D environment work. Most 3D game engines will contain a 3D engine.

2)
Get the OpenGL game programming book from NeHe''s store. Its really good. Also read the ''Red'' and ''Blue'' OpenGL books (they are online, see NeHe''s Links)


Keef

-----------------------
glDisable(WORK);
glEnable(GL_CODING);

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I''d say go with OpenGL Game Programming. There''s a link to the Red and Blue books in my profile signature (below post), you should really read them!

------------------------------
Simple DirectMedia Layer:

Main Site - (www.libsdl.org)
Cone3D Tutorials- (cone3D.gamedev.net)
GameDev.net''s Tutorials - (Here)

OpenGL:

Main Site - (www.opengl.org)
NeHe Tutorials - (nehe.gamedev.net)
Online Books - (Red Book) (Blue Book)

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If your starting out and dont already know win32, use GLUT no matter what anyone tells you. Trust me that you dont want to try and learn both at the same time.

Or you could use my GLH library

home.earthlink.net/~eberkain/GLH.html

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