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BSXrider

OOP Design

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I''ve read an entire c++ book, making sure I understood everything in it as I went. But I''m still not sure on how I should be implementing things. My current project (pong) currently uses 2 classes. "Ball" & "Player". All collision detection is done in my "main" CPP file. This is a very basic and no doubt bad way of doing things. All the windows type stuff is handled by NeHe''s framework. What classes SHOULD I have and what should derive from what, etc etc? I''d appreciate some help! Cheers y''all - seb

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The classes you should have are what you need to make working with and/or maintaining the code easy for you. If it works well for you the way it is now, and the game runs fine, then it is not necessarily the ''wrong'' way of doing it.

Invader X
Invader''s Realm

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The ultra-OO way would be to specify an abstact base classes called something like IPhysics or ICollidable, which both the ball and player (player? you mean paddle? I''d expect a player object to have a paddle, a score, and a side of the board, etc...) objects would inherit.

Inside IPhysics you''d have methods to check the current position of the object and it''s bounding volume. Then maybe a static method to test if two objects intersect/collide.

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