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Yang

Racing game landscape

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Hi, what do I need to know to render a 3D level in a racing game? since it won''t be too complex like some indoor FPS, or a very big outside environment FPS like Tribes, and it won''t be very freely, you won''t be able to go anywhere you want, I assume it''s easier?? or maybe I could be wrong, Any helps??

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If it''s just a one-way road a la Sega Rally (not a circuit) then you could try this :

Break the track up into sections along its length.
When you render the track you work out which section your player is currently in and render that section and a few ahead of it.
The number of extra sections depends on how curvy the track is (you could store the number of extra sections to draw with each section of track (so as not to draw any more than is necessary) - either automatically generate it or have it editable from whatever program is used to create the tracks).

Iain

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