Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Racing game landscape

This topic is 6010 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, what do I need to know to render a 3D level in a racing game? since it won''t be too complex like some indoor FPS, or a very big outside environment FPS like Tribes, and it won''t be very freely, you won''t be able to go anywhere you want, I assume it''s easier?? or maybe I could be wrong, Any helps??

Share this post

Link to post
Share on other sites
If it''s just a one-way road a la Sega Rally (not a circuit) then you could try this :

Break the track up into sections along its length.
When you render the track you work out which section your player is currently in and render that section and a few ahead of it.
The number of extra sections depends on how curvy the track is (you could store the number of extra sections to draw with each section of track (so as not to draw any more than is necessary) - either automatically generate it or have it editable from whatever program is used to create the tracks).


Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!