• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Tac-Tics

Something wrong with something I don't know

7 posts in this topic

I recently got Todd Barron''s Multiplayer Game Programming book from Fatbrain.com but I''ve been having a little difficulty getting my code to compile. First of all... I think the reason is I''m using the Borland C++ compiler and not Visual C++, so I can''t follow the instructions on setting up the main project. When I compile, I keep getting a list of errors saying: ERROR: unresolved external ''SocketObject::~SocketObject()'' referenced from C:\c++\connecting\connect.obj There''s seven such errors... What might I have done wrong? I included both required directives (iomanip.h and SocketObject.h) and I also have a copy of winstock.h and ws2_32.lib in the folder (am I supposed to do that?). Can anyone help me out? "I''''m not evil... I just use the power of good in evil ways."
0

Share this post


Link to post
Share on other sites
For any header file you include, there is usually an associated library file as well. Make sure that the comiler is set to include any necessary .lib files. Moving them to your project''s directory is not the way to do you. If you check your projects settings, there should be a place where the included libraries are listed. Add ws2_32.lib to that list.

---
Make it work.
Make it fast.

"Commmmpuuuuterrrr.." --Scotty Star Trek IV:The Voyage Home
0

Share this post


Link to post
Share on other sites
I guess that''s the difficulty. I''m not using any fancy Compiler Suite... I''m just using textpad and DOS prompt to write, compile, and run my programs. I know next to nothing about how projects work =-/

"I''''m not evil... I just use the power of good in evil ways."
0

Share this post


Link to post
Share on other sites
Can anyone help me with this? How do I impliment a library file. Note that I''m only using a text pad program and DOS prompt to compile and run. I have a copy of the library both in my /lib/ directory and in my project folder.

Someone plz help me! With every attempted fix of my code (note I don''t even know what''s wrong with it, so the term "fix" is used lightly), I get more and more unknown errors and warnings. I''m afraid soon I''ll get a warning that says my compiler will no longer even try to proccess my unintelligeble code!

"I''''m not evil... I just use the power of good in evil ways."
0

Share this post


Link to post
Share on other sites
Read your compilers doc''s on how to set up library directories and how to set it up to search for library files.
0

Share this post


Link to post
Share on other sites
i empathise. i''m also using the bcc32 free compiler. here''s what i''ve gathered so far:

1) to compile a win32 application, you must add -W to your command prompt: bcc32 -W xxx.cpp

2) it is next to impossible to get dx8.0 to work on my machine!

i hope the latter is due to a win xp issue, but i fear it might be a bcc32 issue. you can download borland''s dx8.0 sdk (software dev. kit) addapters at the following site:

http://www.geocities.com/foetsch/borlibs/index.htm

good luck!

ross

ps: are you mint, orange, or cinamon?
0

Share this post


Link to post
Share on other sites
I had the same problem w/ bcc 5.5 so i stopped using it.
0

Share this post


Link to post
Share on other sites
Ah I got it to compile (abielt with multiple "Variable not used" warnings and the program didn''t stay open), but it did compile! Thanx you very much. I will also look for documentation on linking. Again thanks alot
Also, to answer your question Anon, Orange. You can see a pic here
http://www.geocities.com/trainee40/tac-tics.jpg
=-)

"I''''m not evil... I just use the power of good in evil ways."
0

Share this post


Link to post
Share on other sites