Downloaded it! Very impressed.
Not much else to say really. Um... the only thing for me was the key setup. I was pressing the down key to try and drop the blocks and I kept rotating them (too used to Tetris). Still my problem not yours.
One question. How long from beginning to learn programming to finishing your game?
Regards.
game feedback
Well I took a C++ class in highschool (AP Computer Science) which lasted one semester. After the class was over, I started working on this game and finished it in about 2 weeks. That was last year. Then just a little while ago, I went back and added multiplayer support, fixed some bugs and added a few other features which took another week.
Edited by - kaggz1227 on February 8, 2002 5:00:42 PM
Edited by - kaggz1227 on February 8, 2002 5:00:42 PM
Well if you want it portable I recommend you use SDL, as your game is all in 2D. Don''t know about the multiplayer support though... is it DirectPlay or something else? Anyways, I recommend SDL, for it''s ease of use and OpenGL:ness (SDL uses OpenGL for 3d
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