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Good books for advanced DirectX?

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Whats a good book that covers Lights, Materials, Meshes, frames, and more? Havent seen any that really go farther or explain these subjects well.

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http://www.amazon.com/exec/obidos/ASIN/1931841276/qid=1008911481/sr=8-1/ref=sr_8_1_1/104-9061602-6839917

Covers lighting, per pixel lighting, shadows, lighting in shaders, mesh manipulation, etc...

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