Textures, Tilesets, and 2D oh my!

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3 comments, last by eldee 22 years, 2 months ago
Yep, you guessed it.. im doing a 2D game in OpenGL. ok, here''s the deal- i want to have largely diverse and colorful tilesets, but i dont want to lose alot of people to older hardware (i mean, it''d be pretty crazy to have a 2d game with minimum system requirements of a Geforce3 ) so my question is this: what is the maximum size i can have a tileset while still keeping a good sized portion of video cards on my compatibility list? Im totaly aware of the power of two rule,but say i have a tileset that is 1024x1024 or even 2048x2048- will those tilesets still work as long as i keep them powers of two? or will i have to write a custom algo that splits the bitmap up before applying it to a texture? -eldee ;another space monkey;
-eldee;another space monkey;[ Forced Evolution Studios ]
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-eldee;another space monkey;[ Forced Evolution Studios ]
Hello there,

you should be able to get away with 256*256 ( it think this is
the voodoo3 max ).

Check out

www.delphi3d.net

for a list of graphics cards and there specs.

Mark
it''s powers of 4 btw

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em.. powers of 4?
so 4*4=16
16*4=64...?

no, its actually powers of 2.

2,4,8,16,32,64,128,256,512,1024,2048, and on and on.
-eldee;another space monkey;[ Forced Evolution Studios ]

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