Textures, Tilesets, and 2D oh my!
Yep, you guessed it.. im doing a 2D game in OpenGL.
ok, here''s the deal- i want to have largely diverse and colorful
tilesets, but i dont want to lose alot of people to older
hardware (i mean, it''d be pretty crazy to have a 2d game with
minimum system requirements of a Geforce3 )
so my question is this:
what is the maximum size i can have a tileset while still
keeping a good sized portion of video cards on my compatibility
list?
Im totaly aware of the power of two rule,but say i have
a tileset that is 1024x1024 or even 2048x2048- will those tilesets
still work as long as i keep them powers of two? or will i have
to write a custom algo that splits the bitmap up before applying
it to a texture?
-eldee
;another space monkey;
Hello there,
you should be able to get away with 256*256 ( it think this is
the voodoo3 max ).
Check out
www.delphi3d.net
for a list of graphics cards and there specs.
Mark
you should be able to get away with 256*256 ( it think this is
the voodoo3 max ).
Check out
www.delphi3d.net
for a list of graphics cards and there specs.
Mark
it''s powers of 4 btw
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How many Microsoft employees does it take to screw in a light bulb?
None, they just declare drakness as a new standard.
My Homepage
How many Microsoft employees does it take to screw in a light bulb?
None, they just declare drakness as a new standard.
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