#include<windows.h>
#include<gl\gl.h>
#include<gl\glaux.h>
#include<conio.h>
void main()
{
auxInitDisplayMode(AUX_SINGLE | AUX_RGBA);
auxInitPosition(100,100,250,250);
auxInitWindow("My first OpenGL Program");
glClearColor(1.0f,0.0f,1.0f,1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0f,1.0f,0.0f);
glRectf(100.0f, 150.0f, 150.0f, 100.0f);
glFlush();
getch();
}
Thanks
OGL example not working
I''ve just started learning OpenGl (using OpenGL SBible) and I couldn''t get this working. It''s nearly the same as the second example in the book (colors changed) but it doesn''t work properly. Just the first two gl... commands executed. What''s wrong?
That seems too simple, I don''t know about that auxInit stuff but when I make an OGL app I make a Win32 app that uses OGL. check out the nehe tutorials at nehe.gamedev.net
The aux stuff is a standard part of OGL and should provide some platformspecific routines (ie. creating the windows under Win32 etc) to ease the use for begginers
The aux stuff is ancient - I don''t think the library gets updated anymore.
If you are looking for platform independent & easy init. stuff try glut.
-Mezz
If you are looking for platform independent & easy init. stuff try glut.
-Mezz
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement