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VanKurt

Moving clouds ?

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Hi, I''ve got a question about SkyBoxes: "How can I realize moving clouds like in UnrealTournament ?" At the moment I use a second SkyBox that is translucent and rotated about the Y-Axis. This approach looks okay at the horizon but crappy when you look straight up. So how do games like UT do this ? Any ideas ? Thanks, VK

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That''s exactly how UT does it. It renders the clouds as a REALLY BIG polygon above, and simply increments the cloud texture''s u and v texturing coordinates by a predetermined amount (built into the map file).

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