Moving clouds ?
Hi, I''ve got a question about SkyBoxes:
"How can I realize moving clouds like in UnrealTournament ?"
At the moment I use a second SkyBox that is translucent and rotated about the Y-Axis. This approach looks okay at the horizon but crappy when you look straight up.
So how do games like UT do this ? Any ideas ?
Thanks, VK
Well actually it''s as easy as changing the texture coordinates... I don''t know how UT does it but that''s the easiest way to make ''em clouds moving...
That''s exactly how UT does it. It renders the clouds as a REALLY BIG polygon above, and simply increments the cloud texture''s u and v texturing coordinates by a predetermined amount (built into the map file).
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