Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


3d studio max & OpenGL

This topic is 5979 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a doubt regarding 3d studio max. Suppose I create an animation in 3d studio max. Will I be able to import the whole animation or is it only possible to import a still 3d image? Thanks.

Share this post

Link to post
Share on other sites
It''s the matter of how you save your model/animation I think.. I mean, is it the scene you have animated, or is it a model. if it''s only the scene you have animated I don''t know. However, if it''s the model you''ve animated with bones or something like that. I suggest you get your hands on some sort of export plugin for Max. (ie: md2/md3 exporter) and then look at some of the tutorials about loading and displaying md2/md3 model files.. I''m using md2 models myself in my project, but I use Milkshape to export the models into the proper file format. I havent got a exporter for md2''s, havent looked for it either though.

Good Luck! =)

Kenneth Wilhelmsen
Try my little 3D Engine project, and mail me the FPS. WEngine
Or just visit my site
He who joyfully marches to music in rank and file has already earned my contempt. He has
been given a large brain by mistake, since for him the spinal cord would fully suffice. This
disgrace to civilization should be done away with at once. Heroism at command, senseless
brutality, deplorable love-of-country stance, how violently I hate all this, how despicable and ignoble war is; I would rather be torn to shreds than be a part of so base an action! It is my conviction that killing under the cloak of war is nothing but an act of murder

Share this post

Link to post
Share on other sites
I'm not sure on the file format specifics, but maybe some of this is useful:

First off, try the MAX SDK which should have come with 3dstudio. I'm pretty sure its available for download too if you do some searching.

The SDK has all the info and libs to do maxscript or c++ plugins for MAX.

Theres also an SDK for character studio, if thats what you need. Theres a document on exporting bipeds animations etc.

both should be in the \sdk\ dir in your MAX and Cstudio dirs.

Just noticed something else. Theres a tutorial at


thats all about what you need. Think its only a preview though... :¬(


Edited by - mrbastard on February 7, 2002 11:08:49 PM

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!