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mAdMaLuDaWg

3d studio max & OpenGL

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It''s the matter of how you save your model/animation I think.. I mean, is it the scene you have animated, or is it a model. if it''s only the scene you have animated I don''t know. However, if it''s the model you''ve animated with bones or something like that. I suggest you get your hands on some sort of export plugin for Max. (ie: md2/md3 exporter) and then look at some of the tutorials about loading and displaying md2/md3 model files.. I''m using md2 models myself in my project, but I use Milkshape to export the models into the proper file format. I havent got a exporter for md2''s, havent looked for it either though.

Good Luck! =)

Kenneth Wilhelmsen
Try my little 3D Engine project, and mail me the FPS. WEngine
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brutality, deplorable love-of-country stance, how violently I hate all this, how despicable and ignoble war is; I would rather be torn to shreds than be a part of so base an action! It is my conviction that killing under the cloak of war is nothing but an act of murder

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I'm not sure on the file format specifics, but maybe some of this is useful:

First off, try the MAX SDK which should have come with 3dstudio. I'm pretty sure its available for download too if you do some searching.

The SDK has all the info and libs to do maxscript or c++ plugins for MAX.

Theres also an SDK for character studio, if thats what you need. Theres a document on exporting bipeds animations etc.

both should be in the \sdk\ dir in your MAX and Cstudio dirs.

Just noticed something else. Theres a tutorial at

http://www.gametutorials.com/Tutorials/OpenGL/OpenGL_Pg4.htm

thats all about what you need. Think its only a preview though... :¬(


Dan




Edited by - mrbastard on February 7, 2002 11:08:49 PM

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