Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

LPVOID_CH

GL_TRIANGLES vs. GL_TRIANGLE_STRIP

This topic is 6003 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Strips should be faster because there is less data sent to the card.


Mike

"The state is that great fiction by which everyone tries to live at the expense of everyone else." - Frederick Bastiat, The Law

Share this post


Link to post
Share on other sites
It can be a pain converting the triangles to be rendered with triangle strips. maybe try vertex arrays or even compiled vertex arrays.

My Homepage
How many Microsoft employees does it take to screw in a light bulb?
None, they just declare drakness as a new standard.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
If the AGP transfer performance is your bottleneck, then strips are faster. But once on the card (or in a CVA / display list), they are the same speed.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!