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LPVOID_CH

GL_TRIANGLES vs. GL_TRIANGLE_STRIP

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Strips should be faster because there is less data sent to the card.


Mike

"The state is that great fiction by which everyone tries to live at the expense of everyone else." - Frederick Bastiat, The Law

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It can be a pain converting the triangles to be rendered with triangle strips. maybe try vertex arrays or even compiled vertex arrays.

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Guest Anonymous Poster
If the AGP transfer performance is your bottleneck, then strips are faster. But once on the card (or in a CVA / display list), they are the same speed.

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