This topic is now archived and is closed to further replies.



Recommended Posts

zaino    122
Hi guys! I''m working at my thesis, (a little game engine with physics and deformations) and I have a BIG question. I''ve already written a nice code to support bezier surface with C1 continuity and also optimizated all with forward differencing and dysplay lists. Now I''ve read about NVIDIA evaluators and some questions arised: - can I use them in hardware with a Geforce 3? - It''s is worth to use them? Are they FAST? - Are there some major limits? I have to use Bezier patches with C1 continuity, and have also to use Bezier volumes for Free Form Deformation. I was wondering if calculating the polynomials with NV evaluator could give some real improvements in speed. Also because I can use my code (I use the matricial form of Bernstein polynomials) and try to make the Geforce do the matrix calculations. I would be REALLY gratefull if u could give me an hint. Bye folks.

Share this post

Link to post
Share on other sites