Archived

This topic is now archived and is closed to further replies.

romario

curious

Recommended Posts

PS2''s Emotion Engine core is based on the MIPS family of CPUs, you''ll find documentation, source code etc at: http://www.mips.com

GBA''s CPU is one of the ARM family of CPUs, once again you''ll find info etc at: http://www.arm.com


PS2 also has the vector processing units where code looks like:

mulq.xyzw BLAH4,BLAH4,q nop
madd.xyz BLAH3,Blah_Blah0,BLAH3 sq.xyzw BLAH1,0x02(BLAHADDR)
mulx.xyz BLAH2,BLAHZ,BLAH sq.xyzw BLAH2,0x05(BLAHADDR)
muly.xyz BLAH1,BLAHY,BLAH sq.xyzw BLAH2,0x0B(BLAHADDR)
clipw.xyz BLAH4,vf0 lqi.xyzw BLAH_X,(BLAHADDR++)


BLAHs are defined variables/registers/memory locations (the names have been changed to protect the...). And yep, the VU assembler does have 2 columns.

Share this post


Link to post
Share on other sites