This topic is now archived and is closed to further replies.

Need help with camera transformations please.

This topic is 6548 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am trying to program a 3d graphics engine for a physics project, and I am not sure how to go about transforming polygon coords. from world to camera space. I am guessing that you just transform them using the object to worldspace matrix for the camera, but I''m not sure. Could someone please give me a detailed explanation as to how to do this. Thanks.

Share this post

Link to post
Share on other sites