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How can I make mods??

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Please don''t flame me if this topic comes up every four hours, but I have a question: Is modding a good idea? It seems fun, and it wouldn''t be as complex as making a whole game from scratch. And also, what game is the best to mod off of? I''m thinking Half-Life, because there are soo many mods for it and i will probably be getting it soon. Thanks for your input Ex.. ex.. excuse me.. excuse me... I didn''t... I didn''t get a piece of... I didn''t get a piece of cake I didn''t get a piece of cake

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I think making mods is a great way to start out, because you have a solid base to work with. It''s definitely much simpler to make a mod for a game like HL than to write your own FPS game. As for what game to use as a base, just pick your favorite. HL, Q2, Q3 and UT are all safe bets.

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Modding is a great way to get into the game design field. It allows you to start creating a "game" without needing costly software, well more or less, and without needing to take the tiem to create an actual engine.

It is a great place to start.

Cray

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Thanks for your input so far, I can''t believe I got 2 responses only a little while after I posted this! Can anyone maybe tell me some good websites now?? I''m pretty sure I''ll do Half-Life, but in the mods article section, it had an Unreal Tournament mod article written by the developer.

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Here''s a link. You got me interested in Mod dev...
http://download.cnet.com/downloads/0-10045-100-8750349.html?tag=st.dl.10045-106-1.lst-0-1.8750349

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Guest Anonymous Poster
I recommend against the HL engine, if you made a mod for that you would be prone to the massive number of cheats that are circulating for that engine.

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Goto here:
www.valve-erc.com for mapping/modding information on halflife
and you shall also check out the greatest mods:
www.planethalflife.com/community/hosted

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quote:
Original post by Anonymous Poster
I recommend against the HL engine, if you made a mod for that you would be prone to the massive number of cheats that are circulating for that engine.


That''s a good point, but the reason that there are lots of cheats is because there are lots of HL players (far more than any other FPS), and for a mod to be successful, it doesn''t hurt to have a lot of people already playing the game it''s based on.

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That''s assuming it''s a multiplayer mod. Which most are, of course.

I made mods for Half-Life and Unreal Tournament. Both are good, however Unreal Tournament was better because the code is much better organized. With Half-Life, I was always jumping from place to place searching through the code to find how to do something. UT uses UnrealScript but it''s very similar to C++/Java and takes no time to get used to.

I actually wrote a couple of Half-Life modding tutorials when I was into it. If you''re interested, there''s one on creating new entities that you can place in a level using Worldcraft and load in your code, and there''s one on creating a Star Wars-type blaster.

Or you can download the code for a mod I started for Unreal Tournament here. There''s a website with screenshots here.

~CGameProgrammer( );

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I''d have 2 say that the VALVE-ERC is the best place 2 go, if u r making HL Mods...(www.valve-erc.com) there r lots of people on there who would help u... u need 2 be able 2 map, code,texture, or model ... but, i''d say if u want a good FPS, HL or Unreal would probably b the way 2 go... if u need the HL SDK, goto www.valvesoftware.com

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