• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

hewtwit

Design and script without programming?

5 posts in this topic

Hello, I''m new to all this, coming from an narrative art background. I was wondering what would be the best way of getting into some basioc 3d design where I could script (as opposed to program) and design graphics... is there an engine that makes this easy? Maybe mod tools for one of the main engines? I see loads of info about learning to program, but I want to take an existing engine and design a new game around it. Cheers, Hew
0

Share this post


Link to post
Share on other sites
Well, I think you will find, here at least, the consensus to be: learn to program. You don''t necessarily have to program, you just need to learn how to do some of the actual work. You could always do artwork, sound, whatever.

You aren''t going to find hobbyists willing to let you tell them what to program/what to draw/whatever while you do nothing, and you aren''t going to get into the industry without skills to offer the development house.

As far as a program to aid in actual design and scripting, Notepad works.

ShadeStorm, the Day_Glo Fish
0

Share this post


Link to post
Share on other sites
I used to program, so the concepts aren''t a problem... more I was looking for a very high level way of controlling an existing engine. When i said script i meant as in a ''scripting language'', not the text... I see games like max payne and metal gear solid and I always think - that''s really playable and great, but the quality of the ideas is shit. It''s poorly written and not very engaging. I want to make the Watchmen of Games. I''m more itnerested in the story mechanics, sound and art than in developing a new engine. Currently I''m fucking about with the max payne engine. MaxED is a nice friendly way to get into this. What I was really aking is are there more things like this out there.
0

Share this post


Link to post
Share on other sites
I think you have a different definition of "high-level language" than I learned. I know what you mean now. I know some dev houses have homemade scripting tools, like Black Isle uses for their Infinity Engine. Others do it, I just can''t think of any other examples right now.

ShadeStorm, the Day_Glo Fish
0

Share this post


Link to post
Share on other sites
Is it low level I mean? It was all so long ago... Sorry about not being more clear originally... it''s hard to be coherent when your working at the same time as posting

I''m taking a look at python right now. It''s seems a fairly easy language to start reaquaintig myself with the basics...

0

Share this post


Link to post
Share on other sites