#### Archived

This topic is now archived and is closed to further replies.

# For Just one thing

This topic is 6022 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

## Recommended Posts

Hi guys!! I''m making a application that uses Quaternion to do rotations, and it isn''t working for one thing!!! The objects are freeded of Gimbal Lock in only two axis!!! In the other, I continue having Gimbal Lock Problem!!! I''m almost sure that the problem is in the multiplication, but I need help! The ''Sobeit Void'' tutorial, said something like this: "Note: Both quaternions must refer to the same coordinate axis. I made the mistake of combining two quaternions from different coordinate axes, and I had a very hard time wondering why the result quaternion fails in certain angles only." Like he said, I think I''m multiplicating quaternions of different cordinate axis! But I didn''t understand what are ''cordinate axis''. In first look, for me, it''s X, Y, Z. But I really don''t know! Any help ''ll be apreciated! Thank you guys!

##### Share on other sites
Not sure, but I think he refers to the difference between local coordinates and world coordinates.

1. 1
2. 2
frob
16
3. 3
Rutin
12
4. 4
5. 5

• 13
• 12
• 59
• 14
• 15
• ### Forum Statistics

• Total Topics
632124
• Total Posts
3004243

×