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Give me comment about my battle system

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int main() { .............//initialize somethings for(; { .........//input events handle switch (state) { ...........//many cases case 7: //battle occur battleObj.start(....); break; } } } class CBattle() { ..........//initialization void start(...) { for(; { ........//input events handle if (battleFinished) break; } } } This program showing the battle system in a role play game. I handle the user input events in the battle class, is it right? Or any better solutions? Thank you.

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int main()
{
.............//initialize somethings

for(;;)
{
.........//input events handle

switch (state)
{
...........//many cases

case 7: //battle occur

battleObj.start(....);
break;
}
}
}

class CBattle()
{
..........//initialization


void start(...)
{
for(;;)
{
........//input events handle

if (battleFinished)
break;
}
}
}

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