From polar coordinates to cartesians

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1 comment, last by eng3d 22 years, 2 months ago
Hi: i have some math problems. (really im very struck about it -->working a saturday). i have a spaceship flying to a 100milles (radius), then you can control the ship using only alpha a beta angles. How i can convert this in cartesian coordinates?. in 2d is easy : x=radius*cos(alpha); y=radius*sin(alpha); but in 3d? tnk for the help. ----------------------------------------------- "Cuando se es peon, la unica salida es la revolución"
-----------------------------------------------"Cuando se es peon, la unica salida es la revolución"
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x=radius*cos(alpha)*cos(beta);
y=radius*sin(alpha)*cos(beta);
z=radius*sin(beta);

Beware: Valid only if no roll angle.



Laurent - http://www.lafaqmfc.com/
My little game: http://www.lafaqmfc.com/starshooter.htm
tnk this work.


-----------------------------------------------

"Cuando se es peon, la unica salida es la revolución"
-----------------------------------------------"Cuando se es peon, la unica salida es la revolución"

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