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Text file reading help

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Anyone have any good articles/source/libraries for a good finite state machine that is customizeable to read text files? I know it''s very important to not hard code a lot of things and to let games be editable without recompiling. Thanks for any help you can give.

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Do you know about the fstream classes? Look in the MSDN Library. Type "fstream", "ifstream", or "ofstream" into the index.

Proceeding on a brutal rampage is the obvious choice.

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