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Great Milenko

Light Map Problem?

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ok I''m not ever shure if this is a problem or if it normal and I haven''t ever noticed it before =) basicly I created a quick "Light Map" texture in photoshop to try out my Light Map code... everything looks good other than the first row of pixels isn''t covered by the light map.... I don''t know if thats because of something I''m (not) doing or if its just a normal problem of blending... its not a big problem but it would be nice to fix if posable...

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If you have linear filtering on and no borders the pixels around an edge of the texture a are blended incorrectly.. Perhaps that''s it?

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