Not exactly D3D vs OGL, but...

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20 comments, last by IndirectX 22 years, 1 month ago
> vertex buffers as opposed to glBegin

Vertex arrays, perhaps ?

And there is something very appealing in VAR as opposed to vertex buffers...
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Invective

Compliment ... this is the correct answer , in my opinion ,to the endless flame war ,opengl vs direct x.

the only point I do not agree with you is about the best choice for beginners and\or amateurs .
Personally I would suggest opengl , unless he\she is a beginner as graphic programmer but a windows \ c++ guru.

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