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Need a textured + shaded tri filler

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Hello, Does anyone have a tri filler that supports U/V texture mapping AND gouraud shading written in C/C++? I don''t need perspective correct texture mapping or anything fancy. I''m making a model viewer for my game engine that runs under Windows, so 24bit color would be used, not 8bit indexed w/ lightmap. Any help would be VERY helpful! Thanks! -- Dan

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