Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Need a textured + shaded tri filler

This topic is 6063 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, Does anyone have a tri filler that supports U/V texture mapping AND gouraud shading written in C/C++? I don''t need perspective correct texture mapping or anything fancy. I''m making a model viewer for my game engine that runs under Windows, so 24bit color would be used, not 8bit indexed w/ lightmap. Any help would be VERY helpful! Thanks! -- Dan

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!