This topic is now archived and is closed to further replies.

how read value of pixel in texture

This topic is 5780 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

With DirectX 8.x using LPDIRECT3DTEXTURE8:

Lock the texture (or a parts of it) with LockRect(), it will return a pointer to your texture data (in the D3DLOCKED_RECT structure). Now you can do with it whatever you like. Make sure to unlock the texture after your done with it.

"Quotes are cool" - Me

Check out my game Asteroidz, it rules !!!

Share this post

Link to post
Share on other sites