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Spikeles

Fog and blended polygons

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How do you use blended polygons and fog together so that the blended polygon is fogged and appears correctly? In the following screenshot the white area("water") is supposed to be a blue texture. But as you probably see.. it''s not. http://www.websrusmalls.com/~spikeles/fog.gif If i disable fogging before displaying the "water" it has the blue texture but it still dosn''t fog correctly.. Anyone have any suggestions/notes/ramblings? Thanks in advance Spikeles

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blending comes after fog in the pixel pipeline thus for certain methods eg one,one u will have problems other src alpha, 1-srcalpha though u wont.
u will have to do your own fog. or disable it

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