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Xorcist

Character Map (to array or not to array?)

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Which is a better method of handling my character map? Should I keep all my symbols in a single bitmapped surface and just access the specific characters through offsets (based in ASCII character values) when I need to display them, or would it be better to load each character into it''s own surface in an array of surfaces. The first method means a little more code to access each character since my bitmap is layed out in a grid fashion (but it''s nothing horrible) while the second method means I only need to offset by -32 (Example: SPACE = 32 so SPACE - 32 = 0 so CHARSET[0] = My Bitmap for SPACE, and so on down the line for all the ASCII character I use 32-126). Any advice and or suggestions would be appreciated. Basically I''m looking for the most effient way to handle my character map. Note: my character map is currently 137x205 (I assume I should enlarge that a bit to make it a multiple of 2) and is setup such that there is a single pixel line border around each 16x16 character.

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In my opinion, go for the single surface. This probably saves you some memory, reduces the number of files you need to manage, and so on. An extra instruction or two for each letter is not going to hurt you one bit.

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