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width and height of a texture

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Let''s say this is the texture...

PDIRECT3DTEXTURE8 pTex = NULL; /// initialized elsewhere

0, /// choose this because it''s the top level you want w & h

int width = texDesc.Width;
int height = texDesc.Height;

Pitch is like the real width of the texture if you are locking it. But it''s like a width you don''t see kind of. If you are not locking the texture don''t worry about it. Otherwise write back on here.


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Because your video card requires that textures have sizes that are powers of 2. You probably used a D3DX function or something similar to load the texture, which automatically handles sizing for you.


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