Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

EvilSmile

BSP tree building algorithm ?

This topic is 6023 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, I''ve looked around for sometime and studied bsp trees but i''d like to know about how to build a bsp tree (close to optimal tree). most of the tutorials and the articles discuss the rendering algorithm. what i need is description (and hopefully some pseudocode) as to how to build a close to optimal bsp tree that''d produce good results when used w/ any decent bsp rendering engine. i have another question: can AVL trees be used to build a close to optimal bsp tree, if not why ? is there an open source bsp compiler that people with less that people with less than professional coding experience would find possible to go understand. thanks pals, Evil Smile -- "because the knowledge is of less value than the power to gather and generate knowledge" -- Jacco Bikker (The Phantom)

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!