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Renus

How to prevent texture stretching

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I''d like to map a texture to a 2D menue background area without stretching the texture. It should repeat accross the area with a 1:1 texture pixel - screen pixel relation. I use DrawPrimitiveUP for it, but I couldn''t find a way to prevent DX from expecting texture coordinates. Is there a way to do it? Thomas - thomas

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DirectX 8.1 (C++) ->
DirectX Graphics ->
Programmers Guide ->
Using Direct3D ->
Textures ->
Texture Coordinates ->
Directly Mappinh Texels to Pixels


[in case you haven''t guessed, thats the location of the topic detailing how to do this in the documentation. The location has been similar for all recent versions of the SDK]


--
Simon O''Connor
Creative Asylum Ltd
www.creative-asylum.com

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