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Lestat3D

MULTITHREADING PROBLEM

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Hi, I wanted to make my game a multithreaded app for a while but I don''t know how, did you make a class to handle the threads or you''re just using it with the win32 api functions? how could I manage the threads whitin my app? I''ve always done it with delphi, but I need to do it with VC++ in Win32. thnx.

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The C std function you're looking for depends on your implementation; there's no standard way to do threads in C, but most implementations have a way. If you're talking Unix land, fork is what you want. MSVC has a function called "beginthread" and one called "beginthreadex". I'm not sure about other compilers.

As far as using classes goes, depends on if that makes sense for your current design.

Edited by - Stoffel on February 18, 2002 12:03:44 PM

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