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Server Clients!

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Possible, Yes. Chances of succes, almost zero.

Without the source or the API, you have almost no chance at all. Unless you are an Ace networking guru, and the game doesnt use network encryption.

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Nah, it''s significantly higher than zero. You just have to be fairly persistent and be good at analyzing data. There are server emulators for Everquest and Ultima Online out there. You''d be surprised at how easy it is to decode some of the packets they send out.

[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost ]

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