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Scripting and synching for 1st game

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Hi all. my name is Luiz Henrique Gama, and I''m a brazilian game-programmer wannabe. I''m taking the Game Institute OpenGL gamedev course and I´ve been reading lots of articles and tutorials through the past year. Now I want to make my first game, but I don´t know if I should be worrying about some design issues. Hope you guys can help me. First, regardless of game type, is it a good idea to come up with (or use some) scripting engine, and make a game editor where i can synch events? Or should i control everything in simple code? If so, should i use some script language like LUA oy Python? Or is it better to use this only for a big project?

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