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GLUT - JOYSTICK question

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Hi all! I have a little example with executable file which uses GLUTs glutJoystickFunc(...); function. When I run the program ie. execute the exe file I am able to move in 3D by using a joystick. Now when I compile the source code myself then MSVC++ will overwirte the original executable created previously by somebody and will create a new exe for me which for some reason when I run the program again the joystick doesn''t work. Am I missing some libraries or something??!!!!?!?!?! I''ve looked at the Glut spec and it doesn''t say about some extra libraries in order to use it???!! Whats wrong?

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