OpenGL vs. DirectX

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12 comments, last by CtrlAltDel 22 years, 2 months ago
I know its probally been asked a billion times, but which do you think is better? Which is easier to learn? Which is most used? Thanks
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firstly, find the nearest window, open it, and fling yourself through it.
or if you prefer to be dramatic, leave the window closed.
please SEARCH the freaking forums before asking this TIRED question AGAIN.
almost every single time this topic comes up it turnes into a freaking lame ass debate.


-eldee
;another space monkey;
[ Forced Evolution Studios ]

Vash says: eat more donuts, play more games!

-eldee;another space monkey;[ Forced Evolution Studios ]
Actaully I did, My main point was which one is easier to learn, and I didn''t see that in any of the previous discussions.
quote:Original post by eldee
firstly, find the nearest window, open it, and fling yourself through it.
or if you prefer to be dramatic, leave the window closed.
please SEARCH the freaking forums before asking this TIRED question AGAIN.


I''d say go for the flinging yourself through the window (closed) option.

Make a random number generator. If you get an even, learn DirectX. Odd, OpenGL.

Its as simple as that. If you can''t make a random number generator, you''re not ready for an API.

------------------------------
Simple DirectMedia Layer:

Main Site - (www.libsdl.org)
Cone3D Tutorials- (cone3D.gamedev.net)
GameDev.net''s Tutorials - (Here)

OpenGL:

Main Site - (www.opengl.org)
NeHe Tutorials - (nehe.gamedev.net)
Online Books - (Red Book) (Blue Book)
------------------------------Put THAT in your smoke and pipe it
Better, yet, jump throught the glass instead. Or mabye we can go over to your house and rip your body to shreds.
---START GEEK CODE BLOCK---GCS/M/S dpu s:+ a---- C++ UL(+) P(++) L+(+) E--- W++ N+ o K w(--) !O !M !V PS- PE+Y+ PGP+ t 5 X-- R tv+ b+ DI+ D G e* h! r-- !x ---END GEEK CODE BLOCK---
quote:Original post by Andrew Nguyen
Better, yet, jump throught the glass instead. Or mabye we can go over to your house and rip your body to shreds.

I think that was implied by the "window closed" option.

--AnkhSVN - A Visual Studio .NET Addin for the Subversion version control system.[Project site] [IRC channel] [Blog]
Really though, in a couple of days there''s going to be a good article about it. When it comes out, you can decide.

------------------------------
Simple DirectMedia Layer:

Main Site - (www.libsdl.org)
Cone3D Tutorials- (cone3D.gamedev.net)
GameDev.net''s Tutorials - (Here)

OpenGL:

Main Site - (www.opengl.org)
NeHe Tutorials - (nehe.gamedev.net)
Online Books - (Red Book) (Blue Book)
------------------------------Put THAT in your smoke and pipe it
quote:Original post by CtrlAltDel
Actaully I did, My main point was which one is easier to learn, and I didn''t see that in any of the previous discussions.


OpenGL is easier : no COM stuff and several wrapper libraries (e.g. GLUT) to take care of the windowing for you.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
Here is a few of the previous debates on this topic. Maybe this will answer your question.

http://www.gamedev.net/community/forums/topic.asp?topic_id=70736
http://www.gamedev.net/community/forums/topic.asp?topic_id=51612
http://www.gamedev.net/community/forums/topic.asp?topic_id=41610
http://www.gamedev.net/community/forums/topic.asp?topic_id=33732
http://www.gamedev.net/community/forums/topic.asp?topic_id=23313
http://www.gamedev.net/community/forums/topic.asp?topic_id=16371
http://www.gamedev.net/community/forums/topic.asp?topic_id=14358
http://www.gamedev.net/community/forums/topic.asp?topic_id=18187
http://www.gamedev.net/community/forums/topic.asp?topic_id=69298
http://www.gamedev.net/community/forums/topic.asp?topic_id=68555
http://www.gamedev.net/community/forums/topic.asp?topic_id=68362
http://www.gamedev.net/community/forums/topic.asp?topic_id=67101
http://www.gamedev.net/community/forums/topic.asp?topic_id=66775
http://www.gamedev.net/community/forums/topic.asp?topic_id=65166
http://www.gamedev.net/community/forums/topic.asp?topic_id=62875
http://www.gamedev.net/community/forums/topic.asp?topic_id=62373
http://www.gamedev.net/community/forums/topic.asp?topic_id=61258
http://www.gamedev.net/community/forums/topic.asp?topic_id=59551
http://www.gamedev.net/community/forums/topic.asp?topic_id=55468
http://www.gamedev.net/community/forums/topic.asp?topic_id=50671
http://www.gamedev.net/community/forums/topic.asp?topic_id=49972
http://www.gamedev.net/community/forums/topic.asp?topic_id=48101
http://www.gamedev.net/community/forums/topic.asp?topic_id=47986
http://www.gamedev.net/community/forums/topic.asp?topic_id=47679
http://www.gamedev.net/community/forums/topic.asp?topic_id=46038
http://www.gamedev.net/community/forums/topic.asp?topic_id=45782
http://www.gamedev.net/community/forums/topic.asp?topic_id=44371
http://www.gamedev.net/community/forums/topic.asp?topic_id=44131
http://www.gamedev.net/community/forums/topic.asp?topic_id=42463
http://www.gamedev.net/community/forums/topic.asp?topic_id=41580

Anyway I didnt make it 1/3 the way down the search result page and this is what I found. If you are not sure how to use search I am sure someone will explain it. By the way I searched all forums and used the keywords "direcx opengl" and I only pulled the topics with the same name as yours. Good luck

GRELLIN
Don''t sit and complain about a program, make a better one or shut up!
Steven Bradley .:Personal Journal:. .:WEBPLATES:. .:CGP Beginners Group:. "Time is our most precious resource yet it is the resource we most often waste." ~ Dr. R.M. Powell
I will disregard the off topic posts


Thanks and any other input would be appreciated.

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