Loading MD2 files header
Ok I am working on loading a md2 file in my window. I want to do this for many programs and i want to write a header file that will load the model so i can just call the function in the main program loop. Any suggestions on doing this (should i make a class or just a custom function?)
programguy
I''d write a class that way you don''t have to worry about keeping all the structs in order. If you wanted to have more model in the program doing it without a class would be a lot harder.
Also you can always override aspects of classes if you need to make a minor modification to the code for one model.
Just make sure you don''t make any program specific calls from inside the class.
Also you can always override aspects of classes if you need to make a minor modification to the code for one model.
Just make sure you don''t make any program specific calls from inside the class.
I wrote this code a while back, modified a DX7 version for DX8 and added the vertex normal table and calculations to get lighting. Credit where credit is due, thanks to William Chin for the original code :
class CMD2
{
public:
CMD2();
BOOL LoadMD2Model( MD2MODEL *model, char *filename );
BOOL RenderMD2Model( LPDIRECT3DDEVICE8 m_pd3dDevice,
float wx, float wy, float wz, float rotation_angle,
MD2MODEL *model, LPDIRECT3DTEXTURE8 d3dtex);
void ReleaseMD2Model( MD2MODEL *model );
};
So you just call RenderMD2Model() in each render loop of your program.
Hope this helps,
Stoo.
class CMD2
{
public:
CMD2();
BOOL LoadMD2Model( MD2MODEL *model, char *filename );
BOOL RenderMD2Model( LPDIRECT3DDEVICE8 m_pd3dDevice,
float wx, float wy, float wz, float rotation_angle,
MD2MODEL *model, LPDIRECT3DTEXTURE8 d3dtex);
void ReleaseMD2Model( MD2MODEL *model );
};
So you just call RenderMD2Model() in each render loop of your program.
Hope this helps,
Stoo.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement