All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
48
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Networking and Multiplayer
EnumHosts...(DirectPlay8Client)
Networking and Multiplayer
Programming
Started by
intrest86
February 18, 2002 08:32 PM
-1
comments, last by
intrest86
22 years, 2 months ago
intrest86
742
Author
February 18, 2002 08:32 PM
When using EnumHosts, do you have to specify an IP address for a server? In the older versions DP would scan the Internet for any games... Is that not possible any more?
Cancel
Save
Turring Machines are better than C++ any day ^_~
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Where Do Mojibakes Come From? A Smart Guide to Encodings
General and Gameplay Programming
The World of 3-D Graphics Part 2: Vectors and Planes
Graphics and GPU Programming
Game Intelligence Design
Game Design and Theory
Performance Programming Applied to C++
General and Gameplay Programming
A Day As A Game Designer
Career Development
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top