Archived

This topic is now archived and is closed to further replies.

cost of texturing

This topic is 5781 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am wondering how expensive it is to change the current texture being used by OpenGL via the glBindTexture command? Would it be worthwhile organizing a mesh ordering it by which texture it uses (like grouping by texture type)? I haven''t had a chance to test the performance hit properly of changing the texture rapidly.... Thanks, Cel

Share this post


Link to post
Share on other sites

Texture binding is expensive. You can gain quite a few fps by avoiding needless texture swaps.


Keef

-----------------------
glDisable(WORK);
glEnable(GL_CODING);

Share this post


Link to post
Share on other sites