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Cel

cost of texturing

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Hi, I am wondering how expensive it is to change the current texture being used by OpenGL via the glBindTexture command? Would it be worthwhile organizing a mesh ordering it by which texture it uses (like grouping by texture type)? I haven''t had a chance to test the performance hit properly of changing the texture rapidly.... Thanks, Cel

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Texture binding is expensive. You can gain quite a few fps by avoiding needless texture swaps.


Keef

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glDisable(WORK);
glEnable(GL_CODING);

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