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DirectAudio8 (Sound) Question

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Let''s say that I''ve loaded a sound from a wav into a IDirectSoundBuffer object and I want to play it twice and not have one stop the other. Is this possible without having to allocate it to separate buffers? The docs say that DuplicateBuffer() is depreciated. Should I just load it twice? For the record, if I do, that sucks anus. My apologies to the easily offended. hehehehe

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