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3D Collision Detection

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There's a lot of information on the net.
In particular, check out
Also, there's a discussion about
UNC's SWIFT collision detection package

Basically, you'll want to tackle this problem in a couple
phases. You start with a very coarse collision filter which
figures out which objects are near eachother. There's no
sense in doing an indepth collision test on objects that are
far apart. Once you figure out which objects are close to
eachother, you have to see if their polygons intersect.

Steven Borkman
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Video Game Page:

Edited by - borkman on February 19, 2002 3:02:13 AM

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