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It can't be that hard...can it?

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Hi, I''ve been trying to have something to do with making games for ages, doing different things. I started learning programming (dos stuff) but once I got into making windows applications (in another book) I got bored, and stopped. Then I started art stuff (drawing, 3D modeling, design, writing) I''m good at those now but I want to go back to learning programming aswell. But my question is, do I really need to learn the windows apps or can I just skip the basics and learn something like game programming?

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quote:
Original post by Overload
Hi,

I''ve been trying to have something to do with making games for ages, doing different things. I started learning programming (dos stuff) but once I got into making windows applications (in another book) I got bored, and stopped. Then I started art stuff (drawing, 3D modeling, design, writing) I''m good at those now but I want to go back to learning programming aswell. But my question is, do I really need to learn the windows apps or can I just skip the basics and learn something like game programming?


Try "C++ For The Absolute Beginner". It''s different from most books I''ve used, cause you start making little games right away, and work your way into DirectX programming and such. I''ve found it works better for me, cause it''s more practical (you''re doing something with these concepts you learned).

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If you use OpenGL and GLUT, you can completely avoid windows programming until you are ready to deal with it.

http://www.opengl.org/developers/documentation/glut/index.html

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Invective makes a good point, if you want to start 3D programming without even learning Windows. I''m not sure how it will go, as 3D games are hard to make well, but glut does make window creation very simple.

What I did when I started C++ was use the MFC AppWizard to generate a project for me, and then I filled in the blanks with my game code. This is one way to break into C++ programming. If you use the Win32 GDI for graphics as I did, it''s nice and simple and you can get right into the game stuff.

~CGameProgrammer( );

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if you cant do basic windows coding, you wont be able to code a complete game. unless you consider just cut and pasting some tutorials together programming.

you only need to create a window, set up the message loop. thats all the main windows specific init stuff you need, and its the same for most windows apps.

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Well, it sounds like the problem is not that it was too hard for him but that he got bored. Probably he tried to read from start to finish some fairly detailed reference on Windows, as opposed to finding out how to create a window, doing so, and then getting on with the real programming.

~CGameProgrammer( );

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CGameprogrammer''s right (like I said) I got bored. So can someone show me how (or a tutorial how) to do a basic window so I can build from that.
thanks,

Heres my email if anyone wants it: Overloads_contact@hotmail.com

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Overlord there are nice Win32 tutorials on this site

GameTutorials.com

They also have some directx and a good amount of OpenGl tutorials goodluck man

Jeff D


Suffered seven plagues, but refused to let the slaves go free. ~ Ross Atherton

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Have patience young grasshopper. Rome was not built in a day. I know how frustrating it can get. It reminds me when I first started learning win32. You have to start off nice and simple. Know your tolerance level. Then increment, (++increment) lol,on that little by little. Learn the fundamentals and things will seem easier. Good Luck!


-----------------------------
"There are ones that say they can and there are those who actually do."

"...u can not learn programming in a class, you have to learn it on your own."



Edited by - cMADsc on February 20, 2002 12:33:04 PM

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Well.. I would suggest you learn Simple DirectMedia Layer. It''s a graphics, sound, and input API that is multiplatformed. There is no Windows programming involved here, and the API itself is quite powerful.

You''ll be making games quite quickly if you start now.

Check out the tutorials on this site (articles and resources/game programming/simple directmedia layer), and then reffer to the links in my profile signature for more help.

This is a good way to start, however, once you get the hang of it, I suggest you learn Windows programming and a 3D graphics API.

------------------------------
Simple DirectMedia Layer:

Main Site - (www.libsdl.org)
Cone3D Tutorials- (cone3D.gamedev.net)
GameDev.net''s Tutorials - (Here)

OpenGL:

Main Site - (www.opengl.org)
NeHe Tutorials - (nehe.gamedev.net)
Online Books - (Red Book) (Blue Book)

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