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3D Tile based World

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Hi!, first excuse my bad english. I''m developing a RPG tile-based game and I''m working in the graphic Engine. What''s your opinion about implementing a 3D tile-based World in OpenGL, and use 2D Sprites to represent the items and actors in the graphic scene?? I will use SDL library to combine GL support with 2D graphic routines. Whats your opinion about this too?? . Thank''s for your help...

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I''m doing exactly what you propose and it seems to be working good so far. I haven''t yet got to adding actual mobile units to the game, but I''m close.

You can see how far I''ve gotten at:


Let me know what you think!


Florida, USA
RTS Engine in Development
Jesus is LORD!

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