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Mason vs Adams

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I ordered both Jim Adama and Mason McKuskey´s books on game programming. Got McKuskey´s book yesterday but I found it a little hard to understand since all of the code is spread out here and there in the book. Is it the same thing in Adams book or does he teach you dx in a more logical way. Well I guess Mason writes logically but I would love it if there was a part after every part that puts all the things one have learned together instead of having to read the source code on the cd. <>

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